Cities of Sigmar- 500 point list update

It’s been quite a busy week here but between work and progressing the Legions of Nagash army, I’ve managed to find a bit of time to work on my 500 point Cities of Sigmar force. The goal will be to have my list fully painted and ready to play against the Legions of Nagash 500 point force once this current lock down ends. So lets start with the list and then take a look at the current state of the minis.

The List

Allegiance: Cities of Sigmar

– Mortal Realm: Aqshy

– City: Tempest’s Eye

Freeguild General (100)

– Artefact: Patrician’s Helm

– City Role: General’s Adjutant

Cogsmith (60)

– General

– Command Trait: Hawk-eyed

UNITS

10 x Freeguild Greatswords (140)

10 x Freeguild Handgunners (100)

10 x Freeguild Handgunners (100)

TOTAL: 500/500 WOUNDS: 40

LEADERS: 2/4 BATTLELINES: 2 (2+) BEHEMOTHS: 0/2 ARTILLERY: 0/2

ARTEFACTS: 1/1 ENDLESS SPELLS: 0/2 ALLIES: 0/20

Starting from the top, I decided to deviate from Greywater Fastness (after all we don’t have any artillery… yet,) and instead have gone with Tempest’s eye as my chosen city. The main reason was for the Hawk-eyed command trait which I’ve put on the Cogsmith. This ability adds 1 to wound rolls for missile weapons while in range of the Cogsmith and so provided my handgunners have not moved they will be hitting on +3 and wounding on +2. It’s a shame we don’t yet have the Celestial Hurricanum else we would be hitting on +2’s… Perhaps once we get over 1000 points I will see about adding one to the list. The additional movement provided by tempest eye is also quite nice and “Rapid redeploy” may be a great way to kite units seeking to charge into my line of handgunners.

I’ve already spoke a bit about the synergies between the Freeguild General on foot and the Greatswords. Needless to say, when combined they pack quite a punch. Considering the regenerative nature of the Legions of Nagash force, doing as much damage as quickly as possible to hopefully overwhelm units will be vital, else they may become quickly bogged down in a battle of attrition which my Greatswords would likely loose. To help with any attrition issues, I’ve given my Freeguild General the Patrician’s Helm artefact. This means units within 12” do not take battleshock tests. My hope is this will make the Greatswords hang in there and do as much damage as possible instead of fleeing in terror.

If I decide to not charge my freeguild general up the board but instead keep him with my Cogsmith, then the force will benefit from the General’s Adjutant “Wise Council” ability, allowing us to generate an additional command point on a 4+. This would be very handy early game to generate a bank of points for the “Hawk-eyed” and “Hold the line” buffs once the enemy comes into range.

That pretty much covers the list. At 500 points we are quite limited with what we can do however I’m looking forward to seeing how this initial army works on the table and seeing how things go as we grow the forces to 750 points and beyond.

Now onto the painting. I decided to go with the Red/ black colour scheme of Nuln from the old world as it seemed fitting considering I plan to make good use of artillery and handgunners. Having black as the main colour means they are pretty fast to paint up to a table top standard. As I’ll be painting many more troops when we expand our lists, this is a massive bonus for my sanity.

Progress wise I’ve got almost everything from the list base coated and washed with Nuln oil so we are ready to go back and pick out details/ highlights. My General remains unpainted as I’ve been waiting for a dry day when I’m free and able to base coat him. There are a few other things I have to base coat along side the Genera,l but I don’t want to show my hand just yet. Needless to say I’ve been considering my current lack of mobility…

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